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Traveller-digest            Tuesday, 9 July 1996        Volume 1996 : Number 226

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: 20 thoughts on virus
         2. Re: [T96#216] Wave Motion *What?*
         3. A little rant
         4. Re: Hand Computers
         5. Re: Radical Hand Computer Design :)
         6. Re: Effects of EMP
         7. Re: Sylean Federation (Atlas of the Imperium)
         8. Fighters and Missiles
         9. Deckplans (Campaign Cartographer review)
        10. Visio for Deckplans
        11. Re: Crunch Gun (Td V96 #225)
        12. Myomers
        13. Re: Marines/Legion etc .....
        14. Re: Radical Hand Computer Design :)

----------------------------------------------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Mon, 08 Jul 1996 14:19:56 -0700
Subject: Re: 20 thoughts on virus

gsw@aloft.att.com wrote:

> You gave an excellent summary of why Virus can succeed. One more
> important thing to remember is that it was a *plot device* used
> to precipitate the sudden fall of an empire (admittedly already
> on the brink of utter catastrophe anyway), so perhaps could be
> allowed a bit of leeway. (ducks for cover...)

Whifff...  Bang!  Crash!!
 
> The only problem I detect with Virus is that there are allegedly
> rules for its infecting *any* system it encounters (disclaimer: I
> don't own TNE). Certainly there would be *some* systems that are
> impervious to Virus. For instance, my home thermostat contains an
> embedded controller, but there is no way to reprogram it. You may
> be able to *physically* alter it, but that is a different issue.

Well there really aren't rules.  The thing is the Virus was designed to 
be able to figure out and subvert any computer system it came across.  It 
was an adaptive living entity (according to the rules).  

See in the case of your thermostat the Virus would simply write it's code 
on the chip and leave it there waiting for someone to come alone and 
reactivate the system or caniblize the chip.  Technically speaking a 
Virus in a thermostat would never attain sentience and it'd be dumb as a 
post if it did.

"I'll show those human's it's hot out so I'll turn on the airconditioning 
and make it really uncomfortable in here."
 
> One would hope that military systems in the far future would be
> designed (with the aid of powerful computers) to repel virus
> attacks. Certainly they need more powerful/complex computers,
> but one would hope that only "trusted" computers would have the
> last word on whether to decimate a planet. The same technology
> that makes a sentient Virus possible would have been used to
> verify that these computers are safe. And when all else fails,
> there's always the big "OFF" switch.

See in theory those computers systems would be next to impervious to a 
virus, I say next to because someone would figure it out.  But the thing 
is this Virus wasn't a program it was a spark of conciousness that 
expanded through the computer subverting all the program's contained 
there in, including engineering, lifesupport, weapons control etc.  The 
Virus could also subvert handheld diagnostic units and reprogram them to 
give false readings.

As for throwing the off switch, well that's kinda like throwing a plastic 
bag over someone's head, they're not just going to sit there and take it. 
 Because Virus is described as an entity, a conciousness, self 
preservation is one of the highest items on it's itinerary and if it has 
to play grav-pong with the crew that preforms maintenance then so be it. 
 There's plenty of people out there who can be coerced into doing 
maintenence.
 
> However, I still believe that ships implementing proper security
> precautions should be safe from virus attacks (other than those
> involving meson guns :-). For example, pirate ships should all
> be virus-free :-).

In theory you'd think this to be true however, because of the amount of 
time figuring out what the hell was going on.  And then transmitting that 
message along lines that had been long since compromised.  I beleive that 
if you look at Survival Margin p63 we see that the Virus is released on 
079-1130 Dulinor's fleet and many of Lucan's ships jump out of system 
immediately there after carrying the infection with them.  The final TNS 
bulletin, possessing no date but surely post 312-1130 (that's Noris's 
last transmission and the Virus bulletin comes after that).  Strephon's 
announcement comes 268-1130 and it's already compromised.  

That mean's that on the absolute inside, before any warnings are 
announce, Virus has had 189 days or 27 weeks to spread freely thoughout 
the Imperium.  From core sector at jump 4 that's enough time to cross 108 
parsecs.  Coreward that would put the Virus wave front on the farside of 
Meshan sector, Rimward that would but it just entering the Solomani Rim, 
Spinward, assuming the rift wasn't there it's already be at the border to 
the Trojan Reach, and Trailward it'd be off the map.  Of course this is 
assuming the ship just jumps in and jumps out.  

Not likely to happen but even if you assume the ship to spend one week in 
system fooling around the distance that Virus would have travelled is 
immence, not to mention everytime an infected ship jumps in it infects 
everyship that it's transponder talks to, the downport and any 
communication points.  What this means is by the time Strephon's warning 
is posted 268 it's already spread so far it's too late, then when you 
think that warning has to be transmitted back through the system the 
carnage would be beyond the scale of human imagination.

Getting back to the orginal point.  You can't implement proper security 
measures against something you've never encountered before or never even 
dreamed in your worst nightmare would come true.  When D.B. Cooper 
hijacked a plane in the 60's no one dreamed that someone would do 
something like that.  Now aday's they implement all kinds of security 
measures and at least once a year a plane is hijacked and once every five 
years a plane is blownup.  By the time the warning came it would be to 
late.  The messages you'd been receiveing through the x-boat would start 
comming from closer and closer to home, with nothing but darkness behind 
that line until eventually the event would pass over your world and 
your lights would go out and the worse thing is the Virus had been there 
for months learning everything about your systems and how to best use 
them against you.

The problem that the Third Imperium had was it trusted it's computer's to 
be there for them, and one day they weren't and everything just fell 
appart.

Derek Stanley

Quickly ducking behind a desk hoping for the best after theorizing his 
brains out.



------------------------------

From: jeff.zeitlin@execnet.com (JEFF ZEITLIN)
Date: Mon, 08 Jul 96 18:05:00 -0500
Subject: Re: [T96#216] Wave Motion *What?*

T::>Yeah, well, I just read a science update that says the Big Domes at MIT
 ::>are trying to make a laser out of excitons, you know the space that is
 ::>left when an electon moves.

I always thought that those were called "Dirac Holes" - which would make
the weapon a "HoASER" (pronounced \ho-zer\)...

<GDRFC>

==========================================================================
Jeff Zeitlin                                      jeff.zeitlin@execnet.com
- ---
  OLXWin 1.00b  Gold medalist, freestyle conclusion-jumping event.

------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 8 Jul 96 16:15:06 MS
Subject: A little rant

David Jaques-Watson said:
>5. Imperial Marines
>When I and my group read about "The Big Stick" (Imp >Marine Grav APC) and
>the accompanying attitude ("just level the damn block"), >we all said, "Oh!
>we see, they're *Americans*!"  - did we miss something? 

Aaahh, not to start up a flame war or something, but could you please expound 
upon or clarify what you meant by this?  I have noticed that people with little 
or no military experience seem to think that the military and its individual 
members get some sort of thrill out of killing and destruction.  Beyond the 
normal teenage bravado of the young soldier (I'm gonna kick their asses, cut 
their heads off and s**t down their throats), there is very little to support 
this belief.  

The US military, largely thanks to an uninformed and occasionally biased media, 
seems to have gotten this reputation in a larger way than other militaries.  
This is patently false.  For an excellent example of typical US military 
restraint, you need only look at the footage of the Serb-manufactured incident 
from the past weekend.  The US forces involved were clearly in danger, but bent 
over backwards to avoid unnecessary violence.  This was also the case in Iraq, 
where the vast majority of Iraqi losses were prisoners peacefully taken and 
humanely treated by US troops.

Sorry to get on my high horse here, but this sort ofthing tends to really get 
my goat.  I served four years as a commissioned officer, and many of my friends 
are still in the service.  What seems routine and ordinary to me is a relative 
unknown to many others, and because of that it is far too easy to fall into 
prejudices, stereotypes and outright lies.

Based on your previous posts, David, I don't think you're trying to attack 
anyone or anything, but I feel it necessary to rebut these sorts of statements 
whenever the opportunity arises.  The military (US or otherwise) are not 
perfect, but for the most part they are not ogres either.

------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 8 Jul 1996 19:37:34 -0500 (CDT)
Subject: Re: Hand Computers

On Mon, 8 Jul 1996, Darryl Adams wrote:

> I have seen Greg Porter's vision on the cashless society (via his draft 
> equipment chapter for T4). He has thoughtthis through, and his solutions 
> are elegent. Transaction will now require (At TL12) data packets, with a 
> huge network streamlining financial transactions.

Hmmm.  I look forward to seeing it.

> > This is an aspect of Traveller I never explored, but which I wish I had: 
> > local currencies and exchange rates.  I just made the Imperial Credit 
> > the monetary standard for all member worlds.  Lots of missed 
> > opportunities there.
> 
> Why should you bother. All transactions would be computer based, so that 
> you will buy in YOUR currency, a bank will do the conversions and give 
> the retailer THEIR Currency. It is a seamless system.

I was thinking along the lines of some economies not having free-floating 
currency.  Perhaps put some on the gold standard (or somesuch) and make 
others with state-mandated exchange levels.  Still others could have 
exchange going only one way (from other currencies to theirs, but not 
from theirs to others).  Exchange can be a fascinating study, I just 
never took the opportunity to apply it to play.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 8 Jul 1996 19:45:03 -0500 (CDT)
Subject: Re: Radical Hand Computer Design :)

On Mon, 8 Jul 1996, pierre-louis constantin wrote:

> Tired of sharing your hand computer?  You can't seem to find the
> right computer for your husband Strephon, your son Bart
> or your baby Margaret <picture of the Simpsons>?
> 
> Now all your problems are over, with "COMPUTER BY THE METER"!
> 
> Yes, Computer By The Meter, brought to you by Ling Standard 
> Products!

That's weird, but it works!  :)  Geez, this sets up all sorts of 
opportunities.  Computers as clothing, accessories (wallets, purses, 
hats), bedding(!)...

Seriously, that's an interesting design.  Definitely a "keeper." :)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Charles Pratt <tminus@u.washington.edu>
Date: Mon, 8 Jul 1996 17:50:58 -0700 (PDT)
Subject: Re: Effects of EMP

On Mon, 8 Jul 1996, Antti Lahtinen wrote:

> > What exactly do EMPs affect?  What components on a starship (commercial or
> > military) would be subject to their effects?  Would a defense against a
> > certain level of EMP not be sufficient to defend against a much stronger
> > pulse?  How well do EMPs propagate through vacuum?  Through an atmosphere
> > (I thought an EMP was a product of *atmospheric ionization* during a
> > nuclear explosion)?  Why is the sky blue?
>
>         EMP, or electromagnetic pulse, is a pulse of radiation caused
>         by nuclear explosion. While a nuclear explosion causes radiation
>         in wide spectrum, the term "EMP" generally refers only to the
>         electromagnetic radiation in radio frequencies.
>
>         The effect of strong radio-frequency pulse is to induce current
>         in conductive wires, that is, conductive wires act as antennas.
>         The resulting current pulse may damage any sensitive electronic
>         devices, and computers appear to be highly vulnerable. Note that
>         even weak radio-frequency pulses can be dangerous in certain
>         situations. Modern passenger airplanes have many kilometers of
>         wiring around the passenger compartment, and a GSM telephone can
>         induce false signals in flight control data bus if the phone is
>         used within the plane.

Not to mention that the pulse itself could fry humans if powerful enough.
The (modest) 24-nm radar onboard my boat boasts huge warnings about being
too close to the emitter.  Imagine being _inside_ one (i.e. your ship).

- -----

        "Life is a disease of matter." --- Johann Wolfgang von Goethe
        Charles Pratt tminus@u.washington.edu -- when in doubt, sail.
   "And on the eighth day, the Army Corps of Engineers changed everything."


------------------------------

From: "Douglas E. Berry" <dberry@hooked.net>
Date: Mon, 08 Jul 1996 18:35:17 -0700
Subject: Re: Sylean Federation (Atlas of the Imperium)

At 05:31 PM 7/8/96 -0400, Steven Bonnevile wrote:

>Does the _Atlas_ say anything about the nature of the "Sy" allegiance code?

Atlas, page 3: "SY: Sylean worlds are part of the original Sylean Federation
from which the Imperium was established."

>There are also some references that indicate active Sylean/Vilani contact
>before Dawn, which may indicate a wider Sylean reach than some people may
>be expecting.

Perhaps, but the great expansion began with the widespread use of TL 12 by
the Imperium.  In the years before dawn, traders were probably scattering
throughout Core and Fornast Sectors.  But if you look at the MT Imperial
Encyclopedia, inside cover, the "Wars of the Imperium" map shows the Vilani
Pacification Campaign to be a huge affair.  I'm curious though, where do we
see pre-Dawn contact between the SF and the Vilani?


+--------------------------------------------+
| Douglas E. Berry         dberry@hooked.net |
|    Professional Driver - Traveller Guru    |
|             Now Appearing At:              |
| http://www.hooked.net/~dberry/duckpage.htm |
| "Nothing concentrates the military mind so |
|     much as the discovery that you have    |
| walked into an ambush."  -Thomas Packenham |
+--------------------------------------------+


------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Mon, 8 Jul 1996 22:13:11 -0500
Subject: Fighters and Missiles

Thanks for the info on your designs.  Please send me what you have on the
HEPlaR missiles.  I still have a problem with the cost of the electronics
for even a relatively useful fighter.  I would like for them to be cheap
and deadly, but to put in any electronics at all costs LOTS of MCr.  Also
folding arrays are not supposed to be used when maneuvering, and a fighter
would be maneuvering all of the time if it wanted to live.

I could see fighter being used in a sleep mode.  Turning off all
unnecessary electronics, and coasting up on the enemy ships.  Then
blasting in when they are detected at high accelerations, then firing
large "torpedoes" into the enemy battleships.  I would see a "torp" as a
5Td missile with something like a 20G5  acceleration (meant to be launched
relatively close).  The last turn would spend something like 10G on
evasive maneuvers to get in close then either use a HUGE HE warhead, or
let loose a cloud of bolts.  This would maximize the ability to get on
target and get a hit, and 5Td is not all that much larger than .5Td in the
space combat.

BTW: this makes a fighter a "Ship of the Line Killer", so defending
against them becomes more important.

Also what I was thinking was to mount a smaller main laser that has a
higher ROF, but is designed to take on smaller ships, and vehicles.  It
might take multiple strafing runs to really hurt that Far Trader, but then
again from a corsair standpoint that may be just the ticket.
DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Mon, 8 Jul 1996 22:19:25 -0500
Subject: Deckplans (Campaign Cartographer review)

I own the basic set of CC, and I can say this about it.  Although it is
not the simplest piece of software to use, one can create quite complex
and professional maps with it.  The two add ons are both about $25-30, and
one gives you extras to do city maps, and the other is the same for
dungeons.  One of the features that I liked best it the ability to layer
your maps so that you can easily print out GM versions, and player
versions.  You can also link text files or even programs to "hot spots" on
the screen to kick off explanations of certain features.  I think you
could even get it to load up a more detailed map at that point.

BTW: if all you wanted to do was deckplans, then the basic CC would be
enough.
DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Mon, 08 Jul 96 22:09:51 -0600
Subject: Visio for Deckplans

On 07/08/96 at 11:56 AM,  "Peter  H. Brenton"
<pete@cummings.uchicago.edu> said:

>Visio (ver. 2.0) seems to export to just about everything except
>.jpg, and that can be gotten around.

>I recomment it to anyone who has the $250 bucks to spare.

That's the problem!  I'd rather spend my $250 buying all those T4
modules. If it were $100, it might be worth it.

>Has anyone got a comprehensive review from a traveller standpoint of
>the RPG international product "Campaign Cartographer" that another
>person mentioned?  

I tried to play with the demo this weekend, but didn't get very far.
The interface isn't intuitive.  I couldn't seem to find a way to draw
to scale, and the objects available for placement in the demo weren't
the sort of thing you'd use for deckplans.

I'm pretty sure CC is an adaptation of an old version either FastCad
or EasyCad. Maybe it's very powerful, but not for somebody like me
that isn't familar with CAD type programs.

I'll keep playing with the demo...maybe it'll grow on me.  

>It seems like one would need two of the modules for completeness,
putting the pricetag over $100, but I can't be sure.

Or more.  I'm not buying *today*, but like I said maybe it'll grow on
me.  There was mention on their webpage about a windows version
coming, that might be easier to deal with.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: Derek Wildstar <wildstar@qrc.com>
Date: Tue, 9 Jul 96 00:25:36 -0400
Subject: Re: Crunch Gun (Td V96 #225)

"Bruce Johnson" <johnson@tonic.pharm.Arizona.EDU> wrote:
> The problem lies in two places, with one cause...the designes are 
> waaay over-engineered resulting in extremely heavy barrels and 
> receivers, that are both too long for real-world checkable 
> designs like this.

Actually, the problem is worse than that.  The equations in FF&S are just a
rough (and probably linear) fit, while the reality is a lot more complex.
For large, high-energy weapons, FF&S gives results that are far too big and
heavy, while for small, low-energy weapons FF&S gives results that are far
too small and light.  Try running a Colt Detective Special (a very small,
concealable .38 Special revolver) or even worse, a High Standard .22LR target
pistol, through FF&S and see what you get.

Derek Stanley <dstanley@direct.ca> wrote:
> Part of me want to congratulate you for creating such an effective weapon 
> and part of me want's to smack you upside the head for making something 
> that got one of the character's in my team wacked. 8)

If it's any consolation, I originally submitted the design to GDW as an
examble of how badly broken the FF&S design system is.  They published it
instead.   The design is a reasonable response to a threat presented in the
game world.  Relatively lightly-armored infantry are vulnerable to
anti-armor rifles, and in a guerilla or insurgency type of operation,
slug-throwers can be very effective.

I _think_ it would be possible to play min/max rules with FF&S and
design a more effective weapon: you could optimize the energy by taking
advantage of barrel length and the energy-to-DV conversion's breakpoints.
Leave off the bipod (and perhaps fit it with a tripod instead - while the
bipod mass is based on muzzle energy, tripod mass is based on weapon mass,
and would probably come out _lighter_ than a bipod for high-energy rifles).

I've never gotten around to doing this, but it might be fun to try.

I also noticed that the RC Equipment Guide published a set of battle dress
that was specifically armored enough to withstand the ball ammunition from
the Crunch Gun.  While that makes sense, it also means that the DS
ammunition will start showing up, with results that aren't very pleasant.

I meant to write, but never got around to it, an adventure scenario
outlining all of the truly nasty things a low-tech force could do against a
RCES-like invader.  While it might not be enough to win any battles, it
would certainly be possible to make occupation and pacification ugly and
unpleasant for the RCES - hopefully enough that they would just give up and
go home.  Then again, I never liked the RCES.

wildstar@qrc.com
- ------------------------------------------------------------------------------
                                          Shoot Them!  A lot!  --- Don Karnage

------------------------------

From: Wes Payne <n9548326@cc.wwu.edu>
Date: Mon, 8 Jul 1996 22:08:01 -0700 (PDT)
Subject: Myomers

Thus spake Derek Stanley <dstanley@direct.ca>

[previous discussion snipped]

> Myomer's were the basic technological unit that made Battle Mech's 
> possible in Mechwarrior.  I don't beleive that they really exist, they 
> may though.

Myomer fibers are basically long strings of polyacetylene.  They do 
expand and contract depending on the amount of electrical current flowing 
through them.  I've got no definite information, but I doubt that the 
current myomer technology is mature.  Of course, in the Far Future, it 
probably will be.

- ----------------------------------------------------------------------
Wes Payne, known to you as:  n9548326@cc.wwu.edu
Western Washington University -- Bellingham, WA -- The Great Northwet!  
"What is FUN?  Why is it usually colored BRIGHT PINK, and where does
 it go when JESSE HELMS comes around?" 
- ----------------------------------------------------------------------


------------------------------

From: Wes Payne <n9548326@cc.wwu.edu>
Date: Mon, 8 Jul 1996 22:40:51 -0700 (PDT)
Subject: Re: Marines/Legion etc .....

Thus spake "R. Michael Stephens" <mikes@mathcs.emory.edu>:

[snip]

> Much of this, I suspect, has to do with the style of training and high 
> level's of bonding that are imparted.  NOt to mention the belief that 
> marines don't leave their wounded behind, -- it has in fact happened but 
> the attitude and tradition remains VERY strong.

There WAS that unfortunate incident at Twentynine Palms a while back...

I'm in the Army myself, so I'm not qualified to comment on the entire 
body of USMC tradition, mindset, etc..  However, I have worked with them 
during joint exercises, and did notice that they were just about 
fanatical when it came to accounting for their people.  Naturally, all of 
the services, Army included, work personnel accountability into their 
training and operations just so that nobody gets left behind, but the 
Marines suffer the least "It Can't Happen to Us" mindset of all of them.  
Hell, they took better care of a couple of Army pukes than the Army 
often does.

Considering that, in the Traveller universe, Marine operations have the 
highest risk of personnel loss (taking a planet is a heck of a lot harder 
than keeping one), this higher degree of importance placed on personnel 
accountability will probably still exist.  Probably the only time that 
Marines (in the Traveller universe) will be left behind (wounded or not) 
is when there is nobody left to pick them up (the entire force has been 
destroyed).

- ----------------------------------------------------------------------
Wes Payne, known to you as:  n9548326@cc.wwu.edu
Western Washington University -- Bellingham, WA -- The Great Northwet!  
"What is FUN?  Why is it usually colored BRIGHT PINK, and where does
 it go when JESSE HELMS comes around?" 
- ----------------------------------------------------------------------


------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Tue, 09 Jul 1996 06:48:20 GMT
Subject: Re: Radical Hand Computer Design :)

On Mon, 8 Jul 1996 19:45:03 -0500 (CDT), Joe Walsh wrote:

> That's weird, but it works!  :)  Geez, this sets up all sorts of 
> opportunities.  Computers as clothing, accessories (wallets, purses, 
> hats), bedding(!)...

With clothing made out of this stuff, people would be trying to transmit
virii in order to override the systems of other people, therefore getting a
look at their goodies  8-)

------------------------------

End of Traveller-digest V1996 #226
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